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Re: GPL Graphics

Posted: Sat Sep 21, 2013 9:14 am
by Kyran
Andrettin wrote:The motivation for commissioning a human lumber mill was both for advancing the WC1 recreation, as well as providing graphics for games which use the Stratagus engine.
What kind of lumber mill is it based on? It doesn't look like the WC1 one (which is a good thing, we can use it in other games now).

Would Jinn be willing to do original character sheets for a price? I'm seeing potential here to do a Kickstarter to put together a pot of gold.

Re: GPL Graphics

Posted: Sat Sep 21, 2013 9:47 am
by Andrettin
Kyran wrote: What kind of lumber mill is it based on? It doesn't look like the WC1 one (which is a good thing, we can use it in other games now).
I sent him pictures for reference and asked him to give the lumber mill an original design, while preserving the basic characteristics of the reference images (so that it would be possible to release it under the GPL).
Would Jinn be willing to do original character sheets for a price? I'm seeing potential here to do a Kickstarter to put together a pot of gold.
Unfortunately, he has told me that animating is not his specialty.

Re: GPL Graphics

Posted: Mon Sep 23, 2013 5:45 pm
by Andrettin
Thread updated with Dwarven Miner unit graphics by b_o :)

Re: GPL Graphics

Posted: Tue Oct 08, 2013 6:04 am
by Andrettin
Initial post updated to include the Dwarven Town Hall by Jinn :)

Re: GPL Graphics

Posted: Tue Oct 08, 2013 10:11 am
by Mikko Merikivi
From another thread (I didn't want to clutter it up too much):
Andrettin wrote:By the way, since you have a Dwarven civilization in Battle for Mandicore, you may be interested in Jinn's Dwarven Town Hall and b_o's Dwarven Miner graphics which I have posted in this thread:
At least the dwarven miner is better than the one in use. However, it might be beneficial to use placeholder graphics until the tech tree is even somewhat set in stone. That way it will be easier to decide what kind of a visual style we want.

Also, I don't see graphics for when the miner is carrying resources. But that can probably wait until you know who is going to use the graphics.

Re: GPL Graphics

Posted: Tue Oct 08, 2013 11:12 am
by b_o
Mikko Merikivi wrote:Also, I don't see graphics for when the miner is carrying resources. But that can probably wait until you know who is going to use the graphics.
I'm working on those now.
dwb.png
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dwood.png
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Re: GPL Graphics

Posted: Mon Oct 21, 2013 9:21 am
by Andrettin
First post updated with the unit graphics for the Dwarven Miner with gold by b_o :)

Re: GPL Graphics

Posted: Sun Oct 27, 2013 6:15 pm
by Andrettin
Updated the first post with the Dwarven Miner with Lumber by b_o, and included fixes he did to the previous two Dwarven Miner spritesheets :)

Re: GPL Graphics

Posted: Fri Nov 01, 2013 4:42 am
by Andrettin
First post updated with a Dwarven axe icon!

Re: GPL Graphics

Posted: Tue Oct 21, 2014 5:34 pm
by Kyran
I've made a human house for Wyrmsun. I used Jinn's style for the walls and Renaud Blanchard's blacksmith roof.