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Re: Warcraftish Graphics

Posted: Wed Sep 04, 2013 1:46 am
by b_o
Thanks for fixing it, I didn't notice those issues. I'm hoping you will make it a new unit in the next WIP, as I'm not yet familiar with what LUA changes need to be made make a new unit. Were you going to put the orc lumbermill in as well, or should I try to format it to fit in the game?

My plans for the paladin and lothar are set back a bit. Their problems seem a bit more complicated than I expected, and it might be easier to just remake them at some point. The gul'dan/warlocks/necrolytes still seems doable and would effectively kill 3 birds with one stone, so I'm considering doing that next. I'm also considering doing the wolfrider with the same process as the spearman. But in using that process I'm thinking that a lot of other war1 stuff can just be preemptively HQX'd and put into wargus 'as is' temporarily, and then those sprite sheets can be improved later.

Re: Warcraftish Graphics

Posted: Wed Sep 04, 2013 9:20 am
by b_o
Andrettin wrote:I am going to include the orc lumbermill, but at the moment Jinn is making graphics for it, to resemble more the style of the WC2 buildings. Here is the WIP:
I like his building texture and grass better, but I kind of prefer logs over planks:
jinnmill.png
Jinn's mill
jinnmill.png (9.51 KiB) Viewed 3404 times
bomill.png
other mill
bomill.png (7.69 KiB) Viewed 3404 times
Maybe you should ask him to make a new spearman icon.

Re: Warcraftish Graphics

Posted: Sun Sep 08, 2013 10:22 pm
by Kargath
In Rituals of Rebirth Mod there is a WC1 demon icon, a bit less pixelated than in Warcraft 1. Here it is:

Re: Warcraftish Graphics

Posted: Sun Sep 08, 2013 11:24 pm
by Kargath
There is a better WC1 horse icon in elfcraft, it's white, but this is not a problem since it can be recolored easily

Re: Warcraftish Graphics

Posted: Fri Sep 13, 2013 7:29 am
by Kargath
In dosbox I was trying different pixel shaders and I've found that the one called "supereagle" is the best paired with scaler "2xsai". I've taken screenshots of some icons and they look much less pixelated, they're far from being perfect, but they can be a good start.

Re: Warcraftish Graphics

Posted: Fri Sep 13, 2013 1:48 pm
by b_o
hmmm.. here's a comparison:
hqx2xsai.png
comparison
hqx2xsai.png (13.05 KiB) Viewed 3305 times

Re: Warcraftish Graphics

Posted: Sun Sep 15, 2013 4:54 am
by Kargath
I like 2xai more ;)

Re: Warcraftish Graphics

Posted: Sun Sep 15, 2013 10:31 am
by b_o
Kargath wrote:I like 2xai more ;)
I'd like to see what 2xai does with the slime gfx. Where can one download the 2xai thing? If it's unavailable, could you run the slime unit through it?

Re: Warcraftish Graphics

Posted: Mon Sep 16, 2013 5:35 pm
by Kargath
Don't remember exactly, but it's included in latest dosbox version and you have to edit the configuration. To make the matter simplier I can zip my dosbox folder and upload it somewhere if you want.

Re: Warcraftish Graphics

Posted: Mon Sep 16, 2013 8:10 pm
by b_o
Kargath wrote:... To make the matter simplier I can ...
Or you could just run the slime graphic through it for me and upload that.