Re: Warcraftish Graphics
Posted: Wed Sep 04, 2013 1:46 am
Thanks for fixing it, I didn't notice those issues. I'm hoping you will make it a new unit in the next WIP, as I'm not yet familiar with what LUA changes need to be made make a new unit. Were you going to put the orc lumbermill in as well, or should I try to format it to fit in the game?
My plans for the paladin and lothar are set back a bit. Their problems seem a bit more complicated than I expected, and it might be easier to just remake them at some point. The gul'dan/warlocks/necrolytes still seems doable and would effectively kill 3 birds with one stone, so I'm considering doing that next. I'm also considering doing the wolfrider with the same process as the spearman. But in using that process I'm thinking that a lot of other war1 stuff can just be preemptively HQX'd and put into wargus 'as is' temporarily, and then those sprite sheets can be improved later.
My plans for the paladin and lothar are set back a bit. Their problems seem a bit more complicated than I expected, and it might be easier to just remake them at some point. The gul'dan/warlocks/necrolytes still seems doable and would effectively kill 3 birds with one stone, so I'm considering doing that next. I'm also considering doing the wolfrider with the same process as the spearman. But in using that process I'm thinking that a lot of other war1 stuff can just be preemptively HQX'd and put into wargus 'as is' temporarily, and then those sprite sheets can be improved later.