Warcraftish Graphics

Got resources you'd like to share? Want to request some help with scripting or graphic creation? Then this is the place to be.
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Kargath
Posts: 94
Joined: Sun Aug 11, 2013 10:19 pm

Re: Warcraftish Graphics

Postby Kargath » Mon Sep 16, 2013 8:22 pm

Does it mean I have to take screenshots of every frame or just a screenshot of what it would look?
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b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: Warcraftish Graphics

Postby b_o » Tue Oct 01, 2013 9:02 am

Kargath wrote:Does it mean I have to take screenshots of every frame or just a screenshot of what it would look?
Just double the size of this file with it and repost the enlarged version of it:
download/file.php?id=237
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b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: Warcraftish Graphics

Postby b_o » Thu Oct 24, 2013 4:31 pm

I've just discovered xBR & xBRZ
hbrz.png
hbrz.png (24 KiB) Viewed 3285 times
Get it here: http://hqxmame.sourceforge.net/ScalerTest.zip
brzspire.png
brzspire.png (10.37 KiB) Viewed 3285 times
snv
Posts: 107
Joined: Tue Apr 28, 2015 7:58 am

Re: Warcraftish Graphics

Postby snv » Thu Aug 06, 2015 5:26 am

Hey! I have that dragon rider frankensprite. IIRC, it was available on some WC2 mod archive (which is long gone). It also had similarly edit angel unit, using griffins wings, which I have lost somewhere. Also Orc Fortress fanart.
Attachments
warcraft2_dragon_rider.png
warcraft2_dragon_rider.png (103.28 KiB) Viewed 2718 times
Warcraft 2 Orc fortress isometric.jpg
Warcraft 2 Orc fortress isometric.jpg (194.24 KiB) Viewed 2718 times
MrFlibble
Posts: 55
Joined: Mon May 04, 2015 11:37 pm

Re: Warcraftish Graphics

Postby MrFlibble » Wed Sep 09, 2015 2:42 am

b_o wrote:I've just discovered xBR & xBRZ
hbrz.png
Get it here: http://hqxmame.sourceforge.net/ScalerTest.zip
If you use the DOSBox build that utilizes xBRZ it will also provide Warcraft graphics scaled to the proper aspect ratio:
Human Briefing
Human Mission 1 Gameplay - Base
Human Mission 1 Gameplay - Battle
francot514
Posts: 87
Joined: Wed May 21, 2014 6:26 am

Re: Warcraftish Graphics

Postby francot514 » Thu Dec 10, 2015 7:13 am

I want to ask, this shore is properly modified, do you like colors?
wargustileset.png
Custom tileset
wargustileset.png (204.8 KiB) Viewed 2353 times
MrFlibble
Posts: 55
Joined: Mon May 04, 2015 11:37 pm

Re: Warcraftish Graphics

Postby MrFlibble » Sat Dec 12, 2015 10:32 pm

If that is supposed to be a desert, then definitely yes.
francot514
Posts: 87
Joined: Wed May 21, 2014 6:26 am

Re: Warcraftish Graphics

Postby francot514 » Wed Dec 16, 2015 6:53 am

MrFlibble wrote:If that is supposed to be a desert, then definitely yes.
Yes, it is supposed, do you think that the color fit with the water, or there any changes needed?
summer.png
summer.png (229.42 KiB) Viewed 2317 times
MrFlibble
Posts: 55
Joined: Mon May 04, 2015 11:37 pm

Re: Warcraftish Graphics

Postby MrFlibble » Thu Dec 17, 2015 5:09 am

If it's a desert, then perhaps the coast tiles should be covered with grass? After all, water bodies in the desert are probably situated in oases.
francot514
Posts: 87
Joined: Wed May 21, 2014 6:26 am

Re: Warcraftish Graphics

Postby francot514 » Thu Dec 17, 2015 8:38 am

MrFlibble wrote:If it's a desert, then perhaps the coast tiles should be covered with grass? After all, water bodies in the desert are probably situated in oases.
This is for a Warcraft 2 mod tileset i wasnt able to use.

Image

Oh i tought you mean that i should change the pallete to opposite, make grass looks like desert, and grassy coast?
For the other way i also have made some autum lookout. All this for my Wargus mod called "Cataclism".
wargusautum.png
wargusautum.png (118.16 KiB) Viewed 2307 times

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