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Re: windgus alpha

Posted: Sun Feb 09, 2014 9:43 pm
by razorback
the trees are units, not tileset, to make them passable, i added special flags to them, like nonsolid

Re: windgus alpha

Posted: Mon Feb 10, 2014 5:54 pm
by b_o
nice, So you could potentially use much larger trees as well. I might try this, but I'd like to see exactly how you did it when/if you make the new windgus available. Are you modifying the stratagus engine for windgus, or are you just using LUA modifications?

Re: windgus alpha

Posted: Wed Feb 12, 2014 10:35 am
by razorback
i added multiple modifications to the stratagus engine, so it wont with wargus version, for example, the tiles are 24x24 in windgus, wargus works with 32x32.

Re: windgus alpha

Posted: Sat Feb 22, 2014 8:06 am
by razorback
i don't think i would be able to upload this in this week =/ but if not, will be the next one jaja