windgus alpha

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razorback
Posts: 26
Joined: Wed Jan 11, 2012 10:31 pm

Re: windgus alpha

Postby razorback » Sun Feb 09, 2014 9:43 pm

the trees are units, not tileset, to make them passable, i added special flags to them, like nonsolid
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b_o
Posts: 328
Joined: Sun Jan 01, 2012 12:07 pm

Re: windgus alpha

Postby b_o » Mon Feb 10, 2014 5:54 pm

nice, So you could potentially use much larger trees as well. I might try this, but I'd like to see exactly how you did it when/if you make the new windgus available. Are you modifying the stratagus engine for windgus, or are you just using LUA modifications?
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razorback
Posts: 26
Joined: Wed Jan 11, 2012 10:31 pm

Re: windgus alpha

Postby razorback » Wed Feb 12, 2014 10:35 am

i added multiple modifications to the stratagus engine, so it wont with wargus version, for example, the tiles are 24x24 in windgus, wargus works with 32x32.
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razorback
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Joined: Wed Jan 11, 2012 10:31 pm

Re: windgus alpha

Postby razorback » Sat Feb 22, 2014 8:06 am

i don't think i would be able to upload this in this week =/ but if not, will be the next one jaja

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