Gorkan Software Hiring for Share of Game Profit

walle_ras
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Re: Gorkan Software Hiring for Share of Game Profit

Postby walle_ras » Thu Jan 07, 2016 10:37 am

Oh no, you just need to compile the executable and that's it. All that's need then are the Lua scripts the executable loads (stratagus.lua and guichan.lua), and the executable can properly run.[/quote]

How do you do that?
snv
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Re: Gorkan Software Hiring for Share of Game Profit

Postby snv » Thu Jan 07, 2016 1:00 pm

walle_ras wrote:How do you do that?
If you ask such question, you are in no way qualified to do any game development.

Still, I would suggest compiling older Freecraft instead. It uses Lisp instead of LUA. And from my experience hacking Stratagus in 2007, it had a lot of errors with incompatible headers. And it was very annoying to maintain Lua bindings.

I've personally reimplemented Warcraft 2 completely from scratch using Lisp-like language: https://github.com/saniv/symcraft/tree/ ... creenshots
Then I partially did it second time, using other language, Symta (https://github.com/saniv/symcraft/tree/master/src).

Now I'm working on a more original project, which still uses Warcraft 2 palette for team colors ;-)
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Andrettin
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Re: Gorkan Software Hiring for Share of Game Profit

Postby Andrettin » Thu Jan 07, 2016 7:12 pm

snv wrote: If you ask such question, you are in no way qualified to do any game development.
That's a bit too harsh, don't you think? Everybody has to start somewhere.
Yukiko
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Re: Gorkan Software Hiring for Share of Game Profit

Postby Yukiko » Thu Jan 07, 2016 8:17 pm

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snv wrote:If you ask such question, you are in no way qualified to do any game development.
That's our snv!
walle_ras
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Re: Gorkan Software Hiring for Share of Game Profit

Postby walle_ras » Fri Jan 08, 2016 5:12 am

Andrettin wrote:
snv wrote: If you ask such question, you are in no way qualified to do any game development.
That's a bit too harsh, don't you think? Everybody has to start somewhere.
Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.
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Andrettin
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Re: Gorkan Software Hiring for Share of Game Profit

Postby Andrettin » Fri Jan 08, 2016 5:31 am

walle_ras wrote:Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.
Actually, if you don't intend to change the engine itself, you don't even need to compile it, you can just download the nightly builds provided in the repository:
https://github.com/Wargus/stratagus/blo ... /README.md

That should make it easier. In any case, I compile Stratagus with MSVC 2010, after having built the project with CMake.
snv
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Re: Gorkan Software Hiring for Share of Game Profit

Postby snv » Fri Jan 08, 2016 8:33 am

Andrettin wrote:
snv wrote: If you ask such question, you are in no way qualified to do any game development.
That's a bit too harsh, don't you think? Everybody has to start somewhere.
Well, C/C++ toolchain is not the simplest piece of software, so it is better to put it straight and start from googling how does one compile a C/C++ program. For Windows one compiles using mingw32. Otherwise the process is the same.
walle_ras
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Joined: Tue Dec 29, 2015 8:42 am

Re: Gorkan Software Hiring for Share of Game Profit

Postby walle_ras » Fri Jan 08, 2016 10:12 am

Andrettin wrote:
walle_ras wrote:Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows.
Actually, if you don't intend to change the engine itself, you don't even need to compile it, you can just download the nightly builds provided in the repository:
https://github.com/Wargus/stratagus/blo ... /README.md

That should make it easier. In any case, I compile Stratagus with MSVC 2010, after having built the project with CMake.
Thanks!

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