Gametype: For the Motherland

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Kyran
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Gametype: For the Motherland

Postby Kyran » Wed Jan 25, 2012 3:51 pm

For the Motherland

A 2+AI VS 2+AI custom gametype. Similar to the Desert Strike gametype seen in Starcraft. Each player allocates resources to units of their preference. These units are then spawned in for the friendly AI to use in attacking the enemy team. Currently this only works with Wargus 2.2.5 as magic has been reworked in the latest version.

An interesting thing I've done here is to insert of the custom scripting into the AI itself. Currently the major issue with it is that it goes out of sync instantly in multiplayer. The relevant files can be find in my Gametypes Extra branch here.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Big Daddy
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Re: Gametype: For the Motherland

Postby Big Daddy » Mon Jan 30, 2012 1:58 am

Actually this playtype sounds pretty awesome.

This is more for the community than for myself, but how would you like to make a tutorial, with screenshots, on how you went about making the gametype?

I have a few gametypes floating around in my head, including diplomacy and peacetime types for extended games, and negotiating with NPC players for resources or treaties; however I'm currently focused on converting the Warcraft 2 DOS tools to C++ for use on x64 systems, and eventual integration into Wargus

Big Daddy
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Kyran
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Re: Gametype: For the Motherland

Postby Kyran » Mon Nov 12, 2012 4:35 pm

I've ported this gametype over to Aleona's Tales. Here is a video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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b_o
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Re: Gametype: For the Motherland

Postby b_o » Wed Nov 14, 2012 2:55 pm

nice. what program did you use to record the gameplay to the video?
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Kyran
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Re: Gametype: For the Motherland

Postby Kyran » Wed Nov 14, 2012 4:03 pm

I've pushed the latest version to launchpad. I've vastly improved the AI and made it so the cities expand when you use more powerful units.

I used FRAPS to record that video.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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DinkyDyeAussie
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Re: Gametype: For the Motherland

Postby DinkyDyeAussie » Thu Nov 15, 2012 6:17 am

Big Daddy:

That sounds awesome what you're doing with the old tools! So awesome!



Kyran:

Seriously mate it is so good you're introducing the new game types into A.T. I haven't had a chance to get the fonts onto the buttons yet, but hopefully I will...Have you decided what font you want to use?
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Kyran
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Re: Gametype: For the Motherland

Postby Kyran » Thu Nov 15, 2012 8:00 am

Have you decided what font you want to use?
Wouldn't know that until I see what the buttons look like.
Attachments
TurnoftheBattle.png
TurnoftheBattle.png (59.94 KiB) Viewed 5764 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Location: Australia
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Re: Gametype: For the Motherland

Postby Kyran » Thu Nov 28, 2013 7:44 am

This has been in Aleona's Tales for a while, but I'll also add it to the next version of Wargus.
Attachments
For-the-Motherland-Wargus.png
For-the-Motherland-Wargus.png (572.51 KiB) Viewed 4266 times
(4)beethoven-day.smp
(1.53 KiB) Downloaded 103 times
(4)beethoven-day.sms
(404.89 KiB) Downloaded 97 times
FTML2.smp
(254 Bytes) Downloaded 110 times
FTML2.sms
(601.03 KiB) Downloaded 99 times
Last edited by Kyran on Mon Dec 02, 2013 12:07 pm, edited 1 time in total.
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Gametype: For the Motherland

Postby Kyran » Fri Nov 29, 2013 11:23 am

The AI doesn't seem to like the fast seals.
Attachments
screen27.png
screen27.png (583.18 KiB) Viewed 4252 times
ai_blueribbon.lua
(16.79 KiB) Downloaded 97 times
ai_redribbon.lua
(23.91 KiB) Downloaded 95 times
buttons.lua
(15.33 KiB) Downloaded 104 times
spells.lua
(8.46 KiB) Downloaded 99 times
units.lua
(42.02 KiB) Downloaded 105 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me

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