Doom Wars: UAC vs. Hell

Doom Wars is a RTS set in Doom universe that pits the Marines of the UAC against the Invaders from Hell.
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DinkyDyeAussie
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Re: Doom Wars: UAC vs. Hell

Postby DinkyDyeAussie » Sun Mar 11, 2012 5:49 am

Sounds good man. I remember ages ago seeing this mod, but I never thought I would again. I did download the latest version (1.2) to have a look - even just listening to the music takes me back :) So many hours wasted playing Doom! But man, it was worth it haha. I love how so many mods are being made using this engine, it's so much fun.
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Kyran
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Re: Doom Wars: UAC vs. Hell

Postby Kyran » Wed May 09, 2012 6:48 pm

How are you progressing, Cyber?
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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DinkyDyeAussie
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Re: Doom Wars: UAC vs. Hell

Postby DinkyDyeAussie » Mon Nov 19, 2012 5:46 am

Maybe he's working on it reeeeally hard??? I hope so cos I really like the look of this mod.

DooM rocks and DooM WarS rocks too!!! :twisted:
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DinkyDyeAussie
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Re: Doom Wars: UAC vs. Hell

Postby DinkyDyeAussie » Tue Apr 02, 2013 1:20 am

Hey Cyber! How's this game going? I played it for the first time tonight - 1st April...Man it's fun! Have you gotten the infopanel popup feature implanted yet? I'm still really wanting this feature back in stratagus :)

Keep us informed as to how you're going mate :)
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cybermind
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Re: Doom Wars: UAC vs. Hell

Postby cybermind » Mon Apr 08, 2013 3:36 am

Well, folks, I'm back, with new material i'm eager to show you :)
I'm glad to say that new version of Doom Wars is near at hand and it will be released soon.

So, this is almost all that you will encounter in next version:
* General:
- Support for last version of Stratagus (bye-bye bugs)
- The multiplayer works again!

* Interface
- You can see the map preview image in skirmish setup.
- New popup system for buttons.
- A pack of buttons at left edge of screen will help you to access easily to engine features (viewports, last event, etc)

* Gameplay
- The buildings are completely redesigned.
- More tilesets - you can take a battle on Earth or Hell now.
- New resource system - minerals and energy. The minerals are collected by workers whereas energy is produced by power generators.
- UAC is now capable to research anomalies of Hell - when you investigate dead monsters and their buildings, you are able to research a special ultimate upgrades - for example, a Doomer can take a powerful Unmaker weapon to wipe out any demons.
- Hell is now able to make zombies from marine's corpses. So, you can make a BFG zombie from a BFG marine's corpse!
- A lot of new units and buildings, whereas some old are removed. Yeah, UAC now has a new vehicle park ;) .
- Many aspects of game now behave like original Doom - arch-viles now can resurrect dead demons and some monsters now have melee cobmat attacks (imps, knights, barons, revenants)
- Veterancy system: when units are fighting, they are getting stronger and archiving new abilities.

*Other
- Game uses particle systems for effects instead of static sprites.
- Greatly improved AI: there are 5 difficulty settings for AI now, named like skills from original Doom


Screenshots:
Hell plains
Image
A typical battle
Image
The UAC marines are doomed
Image
Arch-viles in action
Image
The Stronghold of UAC
Image
Zombies altogether
Image

The game is almost complete: gameplay part is ready, now I'm need to make improvements in interface and end the alpha-testing.
We need also to make unit voices for some units, so if anyone wants to help, let me know :)
Any other help, feedback, comments are greatly appreciated.
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DinkyDyeAussie
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Re: Doom Wars: UAC vs. Hell

Postby DinkyDyeAussie » Mon Apr 08, 2013 6:19 am

New interface and buildings looks sick as! :D :D :D Can't wait to play it man!!!

**EDIT**

By the way man, what interface changes do you need done? I could help you with that...
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Kyran
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Re: Doom Wars: UAC vs. Hell

Postby Kyran » Wed Apr 10, 2013 6:46 pm

This looks awesome!
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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DinkyDyeAussie
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Location: Australia

Re: Doom Wars: UAC vs. Hell

Postby DinkyDyeAussie » Thu Apr 11, 2013 10:20 am

oooo configurable A.I!!! We gotta get this put into all the other Stratagus games!
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Big Daddy
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Re: Doom Wars: UAC vs. Hell

Postby Big Daddy » Wed Jul 31, 2013 8:14 pm

Any updates on this?
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cybermind
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Re: Doom Wars: UAC vs. Hell

Postby cybermind » Fri Aug 02, 2013 9:32 pm

I'm going to make an update this month (if everything will go OK, of course :) )

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