Wyrmsun Thunder

Timesless Tales is a standalone expansion for Wyrmsun.
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Andrettin
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Re: Wyrmsun Thunder

Postby Andrettin » Thu Apr 02, 2015 12:49 pm

There was an error with CanCastSpell and AutoCastActive inheritance from parent unit types: it made the child unit type reference the parent's CanCastSpell, instead of creating a new variable, creating an issue when the game tried to recreate the child's CanCastSpell to accomodate new spells being defined after the unit type. I fixed that and uploaded the fix to the GitHub.
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Andrettin
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Re: Wyrmsun Thunder

Postby Andrettin » Fri Apr 03, 2015 2:41 am

Kyran (in Skype) wrote: unit-quick-blade causes wyrmsun to crash‏
At least in the latest version of WT you had posted, unit-quick-blade wasn't defined (although it was used by the FtM scripts).
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Kyran
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Re: Wyrmsun Thunder

Postby Kyran » Mon Apr 06, 2015 4:41 pm

Meanwhile-in-Wyrmsun-Thunder.png
Meanwhile-in-Wyrmsun-Thunder.png (615.37 KiB) Viewed 3241 times
screen02.png
screen02.png (529.17 KiB) Viewed 3241 times
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WT5.zip
(4.46 MiB) Downloaded 96 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Wyrmsun Thunder

Postby Kyran » Thu Apr 16, 2015 5:29 pm

Making good progress. Freemen faction is basically complete. Wild faction is coming along. FtM crashes for some reason, and I haven't imported any of the improvements in Wargus FtM yet.

Bugs:
  • Polymorph spell causes a crash.
  • Upgrading a unit to another unit causes constant level ups.
  • Towers are bugged.
WT6.png
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WT6.zip
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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Kyran
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Re: Wyrmsun Thunder

Postby Kyran » Thu Apr 23, 2015 6:35 pm

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WT7.zip
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04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me
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b_o
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Re: Wyrmsun Thunder

Postby b_o » Fri Apr 24, 2015 2:47 am

Great job with the video Kyran! I tried the classic skirmish thing with the goblins, but the grunts were much too strong for the impalers to deal with. I saw the whirlwind upgrade thinking it should allow the herbalist variant to create a miasma of similar effect(the graphics for it exist in graphics/neutral/decorations/miasma.png and should have transparency applied similar to the fog, only it has no button graphic yet).
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Kyran
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Re: Wyrmsun Thunder

Postby Kyran » Fri May 01, 2015 11:17 pm

In the map ftm/jungle-way-rev1.smp you can see that only one Ai per team builds a town hall. All the players have the same Ai.
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WT8.zip
(5.98 MiB) Downloaded 97 times
04:27 jim4 why haven't you added wc1 support? this project sucks. i'm only going to use freecraft
05:06 jim4 finished wc1 support yet? i've been waiting for 6 years
05:10 jim4 new things scare me

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