Search found 328 matches
- Fri Aug 29, 2014 4:05 am
- Forum: Wargus
- Topic: Idiots guide to installation
- Replies: 9
- Views: 8762
Re: Idiots guide to installation
I'm not familiar with your device, and it's been a while since I installed wargus, but I think you are supposed to use some sort of extraction tool, maybe "wartool" to extract the data from your war 2 files and to convert it for use with wargus. I thought there was a step by step guide to ...
- Wed Aug 27, 2014 4:10 pm
- Forum: Wargus
- Topic: Idiots guide to installation
- Replies: 9
- Views: 8762
Re: Idiots guide to installation
Which version do you have? I thought wargus only worked with the DOS version of WC2.
- Mon Aug 25, 2014 5:15 am
- Forum: Game Development
- Topic: moving platforms
- Replies: 3
- Views: 10369
Re: moving platforms
I would like to be able to get away from the usual size of naval units, and have larger ones. Not mere rafts, but large boats where only part of them would be boardable, a mid-section for example, so that the boat would have to face the shore sideways or a dock sideways to be boardable. I realize th...
- Sun Aug 24, 2014 3:35 pm
- Forum: Game Development
- Topic: moving platforms
- Replies: 3
- Views: 10369
moving platforms
I'm curious to know if it would be very difficult to add moving platforms to stratagus, like the rafts in the old RTS game "War Diary": http://www.old-games.com/screenshot/5682-2-war-diary.jpg http://www.youtube.com/watch?feature=player_detailpage&v=FLPdghuTurE#t=983 http://www.youtube...
- Sun Aug 17, 2014 3:59 am
- Forum: General Discussion
- Topic: So... are we dead?
- Replies: 4
- Views: 8346
Re: So... are we dead?
One reason why there's not as much buzz as you'd like is that it's not really widely advertized, just search for it and you'll only find a few mentions. Most people have probably never heard of it. It's also sort of a niche engine designed for a relatively specific type of game, and there's competit...
- Sat Jul 12, 2014 9:35 am
- Forum: Wyrmsun
- Topic: glitches, bugs, & suggestions
- Replies: 29
- Views: 30365
Re: glitches, bugs, & suggestions
I like the new cave tileset. It would be interesting to be able to make a railway for a mining cart to get more gold from a mine with less farm use.
- Sat Jun 28, 2014 6:57 am
- Forum: General Discussion
- Topic: Audio, where does it come from?
- Replies: 7
- Views: 9458
Re: Audio, where does it come from?
You can post to the resources section: viewforum.php?f=33
But if the sounds are specially designed for a particular project, maybe it's ok to post in a project specific location?
I suppose your other question may be answered differently depending on the project.
But if the sounds are specially designed for a particular project, maybe it's ok to post in a project specific location?
I suppose your other question may be answered differently depending on the project.
- Sat Jun 28, 2014 6:15 am
- Forum: General Discussion
- Topic: Audio, where does it come from?
- Replies: 7
- Views: 9458
Re: Audio, where does it come from?
How about making some of the sounds you think would improve some of the games, and posting them? The griffons/dragons needs some sort of wing flapping sound. I'd like to see what kind of sword attack sounds you can make.
- Fri Jun 20, 2014 3:59 am
- Forum: Wargus
- Topic: Several Questions to Wargus
- Replies: 12
- Views: 17168
Re: Several Questions to Wargus
Install the WIP (Wargus improvement project)..
In Wc2, the level reflected the number of upgrades the unit had active. In wyrmsun, the units can progress levels through gaining experience. I don't think experience has a real function in wargus .
In Wc2, the level reflected the number of upgrades the unit had active. In wyrmsun, the units can progress levels through gaining experience. I don't think experience has a real function in wargus .
- Fri Jun 20, 2014 1:02 am
- Forum: Wargus
- Topic: Several Questions to Wargus
- Replies: 12
- Views: 17168
Re: Several Questions to Wargus
1). Someone else will have to answer this one.
2). main menu -> options -> disable messages
3). Designate which buttons appear for which human units/buildings in scripts/human/buttons.lua
4). Edit the hero's buttons to include the spell buttons via the method in number 3
5). See number 3
2). main menu -> options -> disable messages
3). Designate which buttons appear for which human units/buildings in scripts/human/buttons.lua
4). Edit the hero's buttons to include the spell buttons via the method in number 3
5). See number 3