Search found 110 matches

by cybermind
Thu May 22, 2014 9:03 pm
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Re: Turreted Units?

I have posted my Skype above. Just add me and I'll tell you how to compile Stratagus step by step :)
by cybermind
Thu May 22, 2014 1:47 pm
Forum: General Discussion
Topic: Hi, i wan to ask if there are tutorials for making game??
Replies: 4
Views: 3679

Re: Hi, i wan to ask if there are tutorials for making game?

There is no such tutorial :) When I started making Doom Wars (back in 2009), I was ising Stratagus documentation (which is too outdated), so I just used Wargus as an example of game made on Stratagus Engine.
by cybermind
Thu May 22, 2014 12:55 pm
Forum: Wyrmsun
Topic: Wyrmsun
Replies: 121
Views: 61983

Re: Wyrmsun

I noticed that the gryphon riders in wargus are not animated when idle while following another unit, but in wyrmsun the gryphon riders are partially animated in the same situation. I wonder if wyrmsun could be fixed so that when following another unit, the full animation will play when stationary. ...
by cybermind
Sat May 17, 2014 1:33 pm
Forum: Doom Wars
Topic: New maps&scenarios)
Replies: 4
Views: 4594

Re: New maps&scenarios)

I have answered to your questions on iddqd forums :)
by cybermind
Sat May 17, 2014 2:12 am
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Re: Turreted Units?

Here is my Skype: iddqd_skype, just add me and I'll try to describe all compilation progress :) By the way, I seem to recall Bos Wars has a turreted defense tower of some kind. Perhaps that could be adapted for mobile units? Because buildings are immobile, you can use their direction as rotation ang...
by cybermind
Thu May 15, 2014 11:46 pm
Forum: Doom Wars
Topic: New maps&scenarios)
Replies: 4
Views: 4594

Re: New maps&scenarios)

Here is the alpha version of UAC campaign scenario plot
by cybermind
Thu May 15, 2014 3:12 pm
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Re: Turreted Units?

Currently Stratagus doesn't support this in any form, we need to modify engine itself. I'm currently the only active developer of Stratagus, so we need more programmers to be interested in it.
by cybermind
Mon Apr 28, 2014 10:23 pm
Forum: Doom Wars
Topic: Doom war's bug and improvement topic.
Replies: 13
Views: 20760

Re: Doom war's bug and improvement topic.

If you have found any bug in the game, or want to give me some ideas, just post them there ;) Currently, the game is suffering the lack of players. So, you may post the link to the game everywhere you want, we need to gather some attraction to the game. I'm interested in Doom Wars multiplayer battle...
by cybermind
Sun Apr 20, 2014 3:18 am
Forum: Doom Wars
Topic: Doom Wars: UAC vs. Hell
Replies: 26
Views: 28773

Re: Doom Wars: UAC vs. Hell

doctormedic wrote:Common lads wake up.We cant die of inactivity now cant we?
Just look at the adjacent thread :D
by cybermind
Thu Apr 17, 2014 2:42 am
Forum: Doom Wars
Topic: Doom Wars: UAC vs. Hell 1.3 beta1 - the long awaited one
Replies: 5
Views: 9712

Re: Doom Wars: UAC vs. Hell 1.3 beta1 - the long awaited one

My alpha-testers were annoyed by that every time a multiplayer battle ends, they should go through the rabbit hole to that folder and copy replays to send me. So I added ENABLE_USEGAMEDIR CMake flag to create all game-related files in game folder. You may recompile Stratagus with this option set to ...