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Upscaling all graphics for higher resolutions
by DinkyDyeAussie » Sun Aug 26, 2018 5:01 pm » in Development - 0
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by DinkyDyeAussie
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Sun Aug 26, 2018 5:01 pm
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How to generate game data for the latest stratagus from github?
by bestbear » Thu Aug 02, 2018 4:42 pm » in Development - 0
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by bestbear
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Thu Aug 02, 2018 4:42 pm
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by Jeep7up
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Tue Sep 26, 2017 11:21 pm
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by Mizukami999
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Wed Aug 16, 2017 8:37 am
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by PerseusSpartacus
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Sat Jun 10, 2017 12:30 pm
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by nukers
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Fri Mar 24, 2017 1:02 am
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by MrFlibble
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Wed Mar 22, 2017 10:25 pm
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by Yukiko
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Sat Feb 04, 2017 3:22 pm
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by pasildan
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Tue Aug 09, 2016 12:13 pm
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by snv
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Fri Jan 29, 2016 4:10 am
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by Andrettin
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Wed Jan 06, 2016 11:37 pm
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by snv
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Tue Dec 22, 2015 10:52 am
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WinWar - a Warcraft 1 engine recreation
by MrFlibble » Wed Dec 02, 2015 1:18 am » in Off Topic Discussion - 0
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by MrFlibble
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Wed Dec 02, 2015 1:18 am
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by Andrettin
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Sun Oct 11, 2015 10:31 pm
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by Andrettin
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Sun Oct 11, 2015 10:29 pm
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RTS reimagined, or my ideas for an improved(?) Battle for Mandicor.
by Mikko Merikivi » Sat Jul 04, 2015 10:15 pm » in Battle for Mandicor - 0
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by Mikko Merikivi
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Sat Jul 04, 2015 10:15 pm
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by Kyran
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Wed May 13, 2015 12:40 pm
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Old Warcraft remake with Mac/scaled up graphics?
by MrFlibble » Mon May 11, 2015 9:25 am » in War1gus - 0
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by MrFlibble
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Mon May 11, 2015 9:25 am
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by francot514
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Fri Apr 24, 2015 8:42 am
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by francot514
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Fri Apr 24, 2015 8:41 am
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by Enker-Zan
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Wed Apr 01, 2015 4:30 pm
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by Andrettin
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Wed Mar 11, 2015 7:20 am
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units to remain selected inside buildings/mines/construction
by DinkyDyeAussie » Thu Feb 19, 2015 10:28 am » in Wargus - 0
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by DinkyDyeAussie
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Thu Feb 19, 2015 10:28 am
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Can you help me create animation file for this graphics.... Attachment(s)
by francot514 » Tue Dec 09, 2014 6:38 am » in Development - 0
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by francot514
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Tue Dec 09, 2014 6:38 am
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by Kyran
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Fri Oct 17, 2014 11:22 am