Search found 63 matches
- Wed Jan 26, 2022 1:23 pm
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
I have gotten Mushroom Panic to not crash. It seems I haven't defined a spawn location for one of the units.
- Wed Jan 26, 2022 12:48 pm
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
I've have Mushroom Panic running for a little bit. I had to change the definition file. It would crash if the map was 64x256, but would load if it was defined as 256x256. -- _________ __ __ -- / _____// |_____________ _/ |______ ____ __ __ ______ -- \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/...
- Wed Jan 26, 2022 11:16 am
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
It is interesting how the Orc player starts with more wood and gold in Mushroom Panic. I'll assume that is an error are make both the Horde and Alliance start with the same resources.
- Wed Jan 26, 2022 11:15 am
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
Next I'll try to fix Mushroom Panic. It has an error of: attempt to index global 'ftm_index_start' (a nil value) Comparing Mushroom Panic to Nick's Duel, I can see Nick's Duel uses a function to define variable values, but Mushroom Panic defines the variables directly. AiRedRibbon_Setup_2014() AiRed...
- Sun Jan 23, 2022 3:21 pm
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
OK, looks like I've got it working. I've changed some maps and ai.lua but those should all carry over when I make a pull request.
- Sun Jan 23, 2022 2:31 pm
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
Ai.lua has the issue. It references unit-order-paladin via AiEliteSoldier. function AiEliteSoldier(race) if (race == nil) then race = AiGetRace() elseif (type(race) == "number") then race = GetPlayerData(race, "RaceName") end if (race == race1) then return "unit-order-paladi...
- Sun Jan 23, 2022 2:28 pm
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Re: Fixing For the Motherland
I've been having trouble with crashes. I'm trying to only define needed units, but it likes to crash if everything in the Caanoo scripts isn't defined. "unit-order-paladin" is an issue. If it is not defined it'll crash when I load a FtM map. I believe the issue is the Ai is putting this un...
- Sun Jan 23, 2022 12:47 pm
- Forum: Wargus
- Topic: Warcraft 2 Music Remixes
- Replies: 0
- Views: 212
Warcraft 2 Music Remixes
Warcraft 2 - Human Theme #1 | METAL REMIX - https://www.youtube.com/watch?v=9aJOWWEos8s
Warcraft II - Orc Theme #2 | METAL REMIX - https://www.youtube.com/watch?v=U47eF-N7HuE
Warcraft II - Orc Theme #2 | METAL REMIX - https://www.youtube.com/watch?v=U47eF-N7HuE
- Sat Jan 22, 2022 10:12 am
- Forum: General Discussion
- Topic: Discord!
- Replies: 0
- Views: 654
Discord!
Join the Discord!
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You can also join us on Github!
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If you'd like an account on the forums you'll have to request one there.
- Mon Jan 17, 2022 11:59 am
- Forum: Wargus
- Topic: Fixing For the Motherland
- Replies: 7
- Views: 719
Fixing For the Motherland
I would like to reintroduce the Caanoo folder and use it to house mod scripts which can be loaded at will. I'm thinking of the following structure: /scripts/caanoo/ftm.lua < Scripts which are used only for the FtM game type. /scripts/caanoo/expanded.lua < Additional units which can be used in custom...