Search found 328 matches

by b_o
Sat Dec 26, 2015 4:48 pm
Forum: Timeless Tales
Topic: New Buildings
Replies: 6
Views: 1415

Re: New Buildings

What are you looking for in units? Improvement to textures of old ones at their original angles, or new sprites?
by b_o
Sat Dec 26, 2015 6:41 am
Forum: Timeless Tales
Topic: New Buildings
Replies: 6
Views: 1415

Re: New Buildings

nice. you should make variations of the stables for other non-grassy tilesets.
by b_o
Wed Jun 17, 2015 7:18 am
Forum: Development
Topic: New Image Resizing Algorithm
Replies: 3
Views: 2223

Re: New Image Resizing Algorithm

Interesting.

I will experiment with this. I wish there was an executable available.

thanks.
by b_o
Mon May 04, 2015 2:03 pm
Forum: Resources
Topic: How to fix color teams in unit graphics..
Replies: 4
Views: 1288

Re: How to fix color teams in unit graphics..

A 256 color palette is needed, and 4 palette indexes are reserved for team colors: #208 replaced by player color (brightest shade) #209 replaced by player color (next brightest) #210 replaced by player color (darker shade) #211 replaced by player color (darkest shade) There is more info here: http:/...
by b_o
Sat May 02, 2015 7:35 am
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

It was missing the attack command, try replacing it with this, DefineAnimations("animations-balloon", { Still = {"frame 0", "wait 1", "frame 5", "wait 1", "frame 5", "wait 1", "frame 0", "wait 1", }, Move = {"unbreakable begin", "frame 5", "move 4", "wait 1", "frame 5", "move 3", "wait 1", "frame 5"...
by b_o
Fri May 01, 2015 3:17 pm
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

For the first one, I need to see the section from anim.lua for "animations-balloon".. The attack command is supposed to be included in the attack animation code, so if you use animation code from a unit which doesn't have an attack, it will never attack even if you tell it elsewhere that it can. but...
by b_o
Thu Apr 30, 2015 11:50 am
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

I haven't tried it. Maybe post the section for that unit from the units.lua here so it can be seen ?
by b_o
Wed Apr 29, 2015 9:56 am
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

There is a setting for damage that I didn't include in the example code, look through all of the code in the units and try to make sense of all the info there. You could try making an exact copy of the dragon, then change the name, icon, graphics, and animation tag. Or for magic, make an exact copy ...
by b_o
Wed Apr 29, 2015 6:22 am
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

Those are funny units.. I would think you could just open up the units.lua and find an attacking unit, and copy the relevant portions to the unit you want to make to attack. So you might add these if you wanted it to attack like a catapult: Missile = "missile-catapult-rock", MinAttackRange = 2, MaxA...
by b_o
Fri Apr 24, 2015 5:40 am
Forum: Resources
Topic: Warcraft II Mod Archive
Replies: 32
Views: 8822

Re: Warcraft II Mod Archive

Use WarDraft to extract the palette from Warcraft 2's Maindat.war .. I think entry 2 is the summer unit palette.