Search found 328 matches
- Sat Dec 26, 2015 4:48 pm
- Forum: Timeless Tales
- Topic: New Buildings
- Replies: 6
- Views: 9949
Re: New Buildings
What are you looking for in units? Improvement to textures of old ones at their original angles, or new sprites?
- Sat Dec 26, 2015 6:41 am
- Forum: Timeless Tales
- Topic: New Buildings
- Replies: 6
- Views: 9949
Re: New Buildings
nice. you should make variations of the stables for other non-grassy tilesets.
- Wed Jun 17, 2015 7:18 am
- Forum: Development
- Topic: New Image Resizing Algorithm
- Replies: 3
- Views: 8674
Re: New Image Resizing Algorithm
Interesting.
I will experiment with this. I wish there was an executable available.
thanks.
I will experiment with this. I wish there was an executable available.
thanks.
- Mon May 04, 2015 2:03 pm
- Forum: Resources
- Topic: How to fix color teams in unit graphics..
- Replies: 4
- Views: 7931
Re: How to fix color teams in unit graphics..
A 256 color palette is needed, and 4 palette indexes are reserved for team colors: #208 replaced by player color (brightest shade) #209 replaced by player color (next brightest) #210 replaced by player color (darker shade) #211 replaced by player color (darkest shade) There is more info here: http:/...
- Sat May 02, 2015 7:35 am
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
It was missing the attack command, try replacing it with this, DefineAnimations("animations-balloon", { Still = {"frame 0", "wait 1", "frame 5", "wait 1", "frame 5", "wait 1", "frame 0", "wait 1", }, Move = {&q...
- Fri May 01, 2015 3:17 pm
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
For the first one, I need to see the section from anim.lua for "animations-balloon".. The attack command is supposed to be included in the attack animation code, so if you use animation code from a unit which doesn't have an attack, it will never attack even if you tell it elsewhere that i...
- Thu Apr 30, 2015 11:50 am
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
I haven't tried it. Maybe post the section for that unit from the units.lua here so it can be seen ?
- Wed Apr 29, 2015 9:56 am
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
There is a setting for damage that I didn't include in the example code, look through all of the code in the units and try to make sense of all the info there. You could try making an exact copy of the dragon, then change the name, icon, graphics, and animation tag. Or for magic, make an exact copy ...
- Wed Apr 29, 2015 6:22 am
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
Those are funny units.. I would think you could just open up the units.lua and find an attacking unit, and copy the relevant portions to the unit you want to make to attack. So you might add these if you wanted it to attack like a catapult: Missile = "missile-catapult-rock", MinAttackRange...
- Fri Apr 24, 2015 5:40 am
- Forum: Resources
- Topic: Warcraft II Mod Archive
- Replies: 33
- Views: 55171
Re: Warcraft II Mod Archive
Use WarDraft to extract the palette from Warcraft 2's Maindat.war .. I think entry 2 is the summer unit palette.