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https://github.com/mimooh/wargus/commit ... 6783efc558
Search found 110 matches
- Mon Feb 08, 2016 9:06 pm
- Forum: General Discussion
- Topic: Pointless Thread
- Replies: 3
- Views: 12617
- Fri Nov 13, 2015 5:19 pm
- Forum: Off Topic Discussion
- Topic: The spambot report thread
- Replies: 8
- Views: 12622
- Fri Oct 09, 2015 1:45 pm
- Forum: Development
- Topic: Recent Development on Stratagus
- Replies: 2
- Views: 7168
Re: Recent Development on Stratagus
War1gus and Wyrmsun are being actively developed, Doom Wars and Wargus are ready and currently their development has been suspended, Stargus is abandoned at all.
- Fri Jun 26, 2015 2:36 pm
- Forum: Development
- Topic: Entity Component System
- Replies: 2
- Views: 7568
Re: Entity Component System
In fact, the entire Stratagus engine should be rewritten. Currectly it lacks a base object for derivation, lots of code is duplicated in different parts of the engine, a lot of items is still hard-coded (editor, map flags and much more). But nobody will work on it. I have finished working with this ...
- Tue May 26, 2015 8:06 pm
- Forum: Wargus
- Topic: How to implement level system and spells??
- Replies: 2
- Views: 6487
Re: How to implement level system and spells??
Doom Wars heroes have that. Their abilities (or spells) increase in strength for each level gained (Doomer's spheres will increase their duration and Belial's abilities gain additional strength) To control level gain, use OnEachSecond and OnEachCycle Lua callbacks for units (use DW heroes as referen...
- Tue May 05, 2015 7:56 pm
- Forum: Help & Bugs
- Topic: Major Bugs Making Game Less Enjoyable
- Replies: 8
- Views: 11385
Re: Major Bugs Making Game Less Enjoyable
If you're talking about Wargus, all these "bugs" wouldn't be fixed because Wargus aims to remake Warcraft 2 game mechanics as closely as possible. Still, new Wargus 2.3 of supports mods, so you could implement all those bug fixes as a mod, and we will include it with the next Wargus release.
- Thu Apr 23, 2015 1:39 am
- Forum: General Discussion
- Topic: Can i have permission to continue with this stratagus game??
- Replies: 7
- Views: 10798
Re: Can i have permission to continue with this stratagus ga
Do not worry - I had the same situation when I've started to develop Doom Wars. In fact, I didn't have access to Internet on my computer, the only Internet was on my mobile phone (over GPRS and very expensive). The only source of information was /scripts folder in Stratagus directory and Wargus Lua ...
- Sat Mar 21, 2015 3:03 am
- Forum: Wargus
- Topic: Wargus 2.3
- Replies: 13
- Views: 16084
Re: Wargus 2.3
Please send me your "preferences.lua" file (located in <Stratagus installation folder>/wc2)
And please file all bugs you've found on bug tracker here, so they won't be forgotten.
And please file all bugs you've found on bug tracker here, so they won't be forgotten.
- Wed Mar 18, 2015 7:46 pm
- Forum: Help & Bugs
- Topic: Pudconvert.exe
- Replies: 2
- Views: 6271
Re: Pudconvert.exe
The map is buggy. Try to save it with PUDDraft and then try to convert again.
- Wed Mar 11, 2015 2:12 am
- Forum: Lua Development
- Topic: Dealing Different Damage to Different Units
- Replies: 6
- Views: 8493
Re: Dealing Different Damage to Different Units
Just take a look into Doom Wars documentation (located in /doc/doc_en.html from the Doom Wars directory), I have described there all information about damage type system of Doom Wars. The damage calculation formula is located in /scripts/stratagus.lua file (SetDamageFormula function).