This is some image preview of the client app.
Search found 87 matches
- Fri Jan 29, 2016 8:54 am
- Forum: Wargus
- Topic: Wargus MMORTS - Persistent Mod
- Replies: 4
- Views: 8164
- Tue Jan 19, 2016 5:44 am
- Forum: Wargus
- Topic: Wargus MMORTS - Persistent Mod
- Replies: 4
- Views: 8164
Re: Wargus MMORTS - Persistent Mod
Not at all, im using same Wargus resources and licensesnv wrote:Blizzard is gonna sue you, unless you produce a standalone graphics set.
.Yukiko wrote:You could try it with Wyrmsun.
Thanks for the idea, but i dont like it so much, to fit with this project.
- Fri Jan 15, 2016 7:18 am
- Forum: Wargus
- Topic: Wargus MMORTS - Persistent Mod
- Replies: 4
- Views: 8164
Wargus MMORTS - Persistent Mod
Hi, i want to share to you this project idea, what im working on, is about making a persistent MMO modification using the Wargus engine, to achieve this im using custom client and mysql server database. - Whats the mod idea? Allow players to create their own kindgoms in online database, that can be ...
- Wed Dec 30, 2015 7:20 am
- Forum: Wargus
- Topic: Game files questions and Merry Christmas!
- Replies: 1
- Views: 7357
Game files questions and Merry Christmas!
Hi you, i want to ask something about game files for Wargus mod: 1. How to add new units to the buildings buttons?? Which files need to be modified? 2. Can i change upgrades and dependencies files, if done in new file, all changes will overwritten current upgrades file?? BTW Merry Christmas and Happ...
- Thu Dec 17, 2015 8:45 am
- Forum: Wargus
- Topic: Wargus mod - Gameplay preview
- Replies: 5
- Views: 11603
Re: Wargus mod - Gameplay preview
" Cataclism " is intended to be the mod name, it will contain new campagin also for new units. And modified tilesets. Here is the conpendium: - New Campain : The Cataclism. - New units : -Tauren, felorc and water elemental are neutral hostile. -Tragh, troll shaman, orc raider are orc race ...
- Thu Dec 17, 2015 8:38 am
- Forum: Resources
- Topic: Warcraftish Graphics
- Replies: 39
- Views: 41637
Re: Warcraftish Graphics
If it's a desert, then perhaps the coast tiles should be covered with grass? After all, water bodies in the desert are probably situated in oases. This is for a Warcraft 2 mod tileset i wasnt able to use. http://artho.com/warcraft/desertp.gif Oh i tought you mean that i should change the pallete to...
- Wed Dec 16, 2015 6:53 am
- Forum: Resources
- Topic: Warcraftish Graphics
- Replies: 39
- Views: 41637
Re: Warcraftish Graphics
Yes, it is supposed, do you think that the color fit with the water, or there any changes needed?MrFlibble wrote:If that is supposed to be a desert, then definitely yes.
- Thu Dec 10, 2015 7:36 am
- Forum: Development
- Topic: Stratagus function expanded
- Replies: 4
- Views: 7847
Re: Stratagus function expanded
What you mean triggers that appear on all maps??, a common lua file that contains all triggers?
- Thu Dec 10, 2015 7:13 am
- Forum: Resources
- Topic: Warcraftish Graphics
- Replies: 39
- Views: 41637
Re: Warcraftish Graphics
I want to ask, this shore is properly modified, do you like colors?
- Thu Dec 10, 2015 6:50 am
- Forum: Off Topic Discussion
- Topic: Warcraft II sprite creation process
- Replies: 12
- Views: 19183
Re: Warcraft II sprite creation process
You have checked all the custom Warcraftish Graphics, those have been made without modeling i tought, there is easy way to edit them, and create new warcraft 2 sprites from the current retail version, also is poosible for the tileset (i wanted to port the custom desert and jungle into stratagus, but...