Search found 10 matches

by shedeen
Sat Aug 16, 2014 7:52 am
Forum: General Discussion
Topic: So... are we dead?
Replies: 4
Views: 3811

So... are we dead?

Hey guys, Wall of text incoming. Take cover! :o I came to Stratagus pretty late compared to everyone else on here. I was wondering if anyone was still developing anything with it, or even had any interest in it anymore? I believe Andrettin is still working on Wyrmsun, but that appears to be about it...
by shedeen
Mon May 19, 2014 11:48 am
Forum: AI Development
Topic: AI Expanding Behavior?
Replies: 2
Views: 3205

AI Expanding Behavior?

Hey guys, So I've been modding Aleona's Tales' land_attack AI script lately. Scripting build orders and attack forces is a snap! However, I'm running into one annoying issue: I've noticed that the AI sends it's workers all over the map to other gold mines (including those of the enemy), even though ...
by shedeen
Sat May 17, 2014 9:08 am
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Re: Turreted Units?

Thanks, give me a couple days to set up Skype on my computer and then I'll add you. I'm eager to start working on this engine! Because buildings are immobile, you can use their direction as rotation angle for turret. And if you would make that building mobile, you'll see that it's turret will always...
by shedeen
Fri May 16, 2014 6:20 am
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Re: Turreted Units?

Interesting. I'd be happy to help with the engine any way I can - I've got some experience in C++ (but I'm definitely no expert), but I may need some help getting it to compile at all. All the stuff I've done so far has just been just modifying Aleona's Tales. Is there a better set of instructions o...
by shedeen
Thu May 15, 2014 8:56 am
Forum: Development
Topic: Turreted Units?
Replies: 9
Views: 6453

Turreted Units?

In games like Command & Conquer there are vehicles that use separate turrets to track and fire at targets. In fact, even Starcraft had turreted units like the Siege Tank and Missile Turret. I'm wondering if something similar would be possible to do in Stratagus? Futuristic games like Bos Wars and St...
by shedeen
Thu Mar 13, 2014 6:40 am
Forum: Timeless Tales
Topic: Player Color Issue
Replies: 3
Views: 3626

Re: Player Color Issue

Ah, that makes sense. Thanks, Andrettin.
by shedeen
Wed Mar 12, 2014 12:50 pm
Forum: Timeless Tales
Topic: Unit Movement Speed
Replies: 5
Views: 4130

Re: Unit Movement Speed

I counted 65 for the Archer's attack speed.

In any case, I think they are probably supposed to be same. Both units acted identically in the original Warcraft 2 after all. At least, I would change it to be the same if you want to keep it balanced!
by shedeen
Wed Mar 12, 2014 12:23 pm
Forum: Timeless Tales
Topic: Player Color Issue
Replies: 3
Views: 3626

Player Color Issue

Hi all, shedeen again. I'm still familiarizing myself with the resources used with Stratagus and have run into another problem. I'm aware of the special color set used for defining the player colors in each unit and structure, but every time I save a file with a new unit or structure graphic it seem...
by shedeen
Sat Mar 08, 2014 4:49 am
Forum: Timeless Tales
Topic: Unit Movement Speed
Replies: 5
Views: 4130

Re: Unit Movement Speed

Thanks for the reply. I found the anim.lua last night and quickly realized that was probably what affected move speed. I'm guessing that's what affects attack speed as well. One thing I noticed is that the wait times are staggered between 1, 2, or whatever the value is - seemingly at random. Is ther...
by shedeen
Fri Mar 07, 2014 12:10 pm
Forum: Timeless Tales
Topic: Unit Movement Speed
Replies: 5
Views: 4130

Unit Movement Speed

Hi Stratagus forums! Newbie here. I'm a computer scientist at the University of Wyoming in the USA and an amateur game developer. I have been spending the past few days researching Stratagus and am familiarizing myself with it by modding the data of Aleona's Tales. I must say it's all excellent work...