Search found 18 matches

by Mikko Merikivi
Sat Jul 04, 2015 10:15 pm
Forum: Battle for Mandicor
Topic: RTS reimagined, or my ideas for an improved(?) Battle for Mandicor.
Replies: 0
Views: 16641

RTS reimagined, or my ideas for an improved(?) Battle for Mandicor.

Right now the development is stalled once again but since with its grand strategy mode Wyrmsun has shown it to be possible to have switching to a different child game mode entirely during a parent one and then return to the parent, I began thinking about what could be done with such a possibility. I...
by Mikko Merikivi
Sat Oct 19, 2013 4:57 pm
Forum: Resources
Topic: Patches for Stratagus 2.2.7
Replies: 4
Views: 2385

Re: Patches for Stratagus 2.2.7

applied (with some modification) the dependencies patch in rev.8832 You better to add them into launchpad next time, they risk to be lost in the forum... thanks, by the way Is there a "patches" tab somewhere or are you suggesting I commit them directly to the version control system? Because I would...
by Mikko Merikivi
Sun Oct 13, 2013 12:10 pm
Forum: Development
Topic: Customizable button functions
Replies: 7
Views: 3696

Re: Customizable button functions

That sounds like a pretty complicated way but OK. Also, I now noticed that Guichan apparently also supports calling LUA functions. My break from Stratagus has been so long that I remembered the old way of doing things. However, I'm pretty sure that when in the game the only menu-like buttons are sor...
by Mikko Merikivi
Thu Oct 10, 2013 9:27 pm
Forum: Development
Topic: Customizable button functions
Replies: 7
Views: 3696

Customizable button functions

Another thing that I noticed I'll need for a fully functional formation system is that the buttons, when pressed, need to be able to perform LUA functions. Since right now what the buttons can do is highly hard-coded, I thought about an easier solution than rewriting the entire button system. My cur...
by Mikko Merikivi
Thu Oct 10, 2013 10:05 am
Forum: Development
Topic: Support for changing command functionality?
Replies: 3
Views: 2401

Re: Support for changing command functionality?

The patch is finished and can be downloaded in my patch thread:

viewtopic.php?f=33&t=3426
by Mikko Merikivi
Wed Oct 09, 2013 12:48 pm
Forum: Help & Bugs
Topic: Could I have some help debugging AiRequestedTypeAllowed?
Replies: 1
Views: 1726

Re: Could I have some help debugging AiRequestedTypeAllowed?

I have a theory now. The town hall crashes the game because it cannot be built by anyone. This was confirmed(?) when I put a button for it to be built and this time the game didn't crash when it reached AiRequestedTypeAllowed. However, there's just one small problem with my theory. City halls cannot...
by Mikko Merikivi
Wed Oct 09, 2013 10:26 am
Forum: Help & Bugs
Topic: Could I have some help debugging AiRequestedTypeAllowed?
Replies: 1
Views: 1726

Could I have some help debugging AiRequestedTypeAllowed?

So I'm occasionally having crashes with these two possible outputs from gdb: http://paste.dy.fi/JF/plain http://paste.dy.fi/rZY/plain The engine version I used for these error reports is 2.2.7 but they happen in trunk also. The data I'm using is Battle for Mandicor's trunk. The circumstances in whic...
by Mikko Merikivi
Tue Oct 08, 2013 10:11 am
Forum: Resources
Topic: GPL Graphics
Replies: 30
Views: 7380

Re: GPL Graphics

From another thread (I didn't want to clutter it up too much): By the way, since you have a Dwarven civilization in Battle for Mandicore, you may be interested in Jinn's Dwarven Town Hall and b_o's Dwarven Miner graphics which I have posted in this thread: At least the dwarven miner is better than t...
by Mikko Merikivi
Tue Oct 08, 2013 8:02 am
Forum: AI Development
Topic: AI won't build cottages (for food)
Replies: 5
Views: 3191

Re: AI won't build cottages (for food)

It seems I spoke too soon. The AI does build the cottages now but it will still crash sometimes, however, with a different error. This one: http://paste.dy.fi/rZY/plain I've seen that error before and I thought it was because cottages could hold foodresource which wasn't on the map. However, it seem...
by Mikko Merikivi
Tue Oct 08, 2013 6:04 am
Forum: AI Development
Topic: AI won't build cottages (for food)
Replies: 5
Views: 3191

Re: AI won't build cottages (for food)

As for the units not finishing up what they started to build, it was apparently a bug with the BuildFromOutside tag that was just recently fixed. Here's the fix: diff -c -r stratagus_2.2.7.veryorig/src/action/action_build.cpp stratagus_2.2.7.patched/src/action/action_build.cpp *** stratagus_2.2.7.ve...