Search found 433 matches
- Thu Mar 02, 2017 8:09 am
- Forum: Wargus
- Topic: Allow only one unit of is type
- Replies: 5
- Views: 8313
Re: Allow only one unit of is type
Hello everyone! I wanted to make special units/heroes that can be hired, but onlu one per type. What's the easiest way to do this by using scripting only? I thought it's right to introduce new resource types, but I can't figure out how to, so I suppose they're within the compiled game not scripts. ...
- Thu Mar 02, 2017 8:06 am
- Forum: Off Topic Discussion
- Topic: I am trying to create a RTS
- Replies: 3
- Views: 1239930
Re: I am trying to create a RTS
Hello, I am jeremie rousseau, i am french, i am trying to write a code to generate a real time strategic game, at the beginning i wanted to create a chess game. To moment i have a grid with pawns and walls, the grid is infinite. some walls are generated by the server. there is no IA to moment. ther...
- Sun Jan 17, 2016 2:10 am
- Forum: Resources
- Topic: Retouching Aleona's Tales Graphics
- Replies: 62
- Views: 65736
Re: Retouching Aleona's Tales Graphics
There is a significant difference; compare the perspective of AoE's (isometric) buildings with those of WC2, for instance.snv wrote: Warcraft 2 uses so called https://en.wikipedia.org/wiki/Oblique_p ... projection
which is pretty close to isometric projection, used for most Wesnoth units.
- Tue Jan 12, 2016 7:32 am
- Forum: Resources
- Topic: Retouching Aleona's Tales Graphics
- Replies: 62
- Views: 65736
Re: Retouching Aleona's Tales Graphics
http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hyptosis works well with all Wyrmsun and Aleona's Tales sprites. Just credit Daniel Harris "Hyptosis" I had seen that one before, it's pretty cool. Though I'm not sure if they would look out of place in Wyrmsun (given the...
- Sun Jan 10, 2016 5:01 am
- Forum: Wyrmsun
- Topic: Wyrmsun 1.9.0
- Replies: 13
- Views: 23078
Re: Wyrmsun 1.9.0
I was thinking of something in the line of Leaderboard counters in StarCraft . If you're not familiar with how it works, StarCraft has several pre-defined parameters like kills or resources collected, but also an option to have a leaderboard with custom text. For example, in this Brood War shot the...
- Fri Jan 08, 2016 9:11 pm
- Forum: Wyrmsun
- Topic: Wyrmsun 1.9.0
- Replies: 13
- Views: 23078
Re: Wyrmsun 1.9.0
I have finally played the new version a bit. Here's some feedback: 1. When a lot of quest objectives are displayed in the lower left corner as an overlay of the playing field, it really gets distracting. For example, in the second Dwarf quest the objectives eventually take up a substantial part of ...
- Fri Jan 08, 2016 8:30 pm
- Forum: Wyrmsun
- Topic: Wyrmsun 1.9.4
- Replies: 2
- Views: 9569
Re: Wyrmsun 1.9.4
BTW, which version was the first "official" Linux release? I remember you mentioned a while ago that the game could theoretically compile for Linux but you had not tested that. I assume that since then Linux has become one of officially supported platforms. Yup, that's right. Akien was ve...
- Fri Jan 08, 2016 5:31 am
- Forum: Development
- Topic: Gorkan Software Hiring for Share of Game Profit
- Replies: 37
- Views: 51397
Re: Gorkan Software Hiring for Share of Game Profit
Thank you! I am used to working on a Linux/C64 so I have no idea how to compile on Windows. Actually, if you don't intend to change the engine itself, you don't even need to compile it, you can just download the nightly builds provided in the repository: https://github.com/Wargus/stratagus/blob/mas...
- Thu Jan 07, 2016 7:12 pm
- Forum: Development
- Topic: Gorkan Software Hiring for Share of Game Profit
- Replies: 37
- Views: 51397
Re: Gorkan Software Hiring for Share of Game Profit
That's a bit too harsh, don't you think? Everybody has to start somewhere.snv wrote: If you ask such question, you are in no way qualified to do any game development.
- Wed Jan 06, 2016 11:39 pm
- Forum: Development
- Topic: Gorkan Software Hiring for Share of Game Profit
- Replies: 37
- Views: 51397
Re: Gorkan Software Hiring for Share of Game Profit
It looks like I am even more confused, I cannot find an executable. I thought it was like the engine I made, just the source code and you would have to copy paste it into your own project. Oh no, you just need to compile the executable and that's it. All that's need then are the Lua scripts the exe...